How to Change Controller Button Layout in Xdefiant

After Slide and Jump, the Character Crouches in Xdefiant – Discussed!

Xdefiant is a mirror copy of COD and that is actually not a bad thing. We needed another game that can challenge Modern Warfare and Xdefiant is a perfect candidate. But, to clear the plagiarism and make sure things don’t match up, Ubisoft introduced new mechanics. One such is that after slide and jump, the character crouches in Xdefiant. Here in this guide, we are going to discuss it in detail.

After Slide and Jump, the Character Crouches in Xdefiant

Is Crouch after Slide-Jump Default?

You can try the following; Run, Slide, Jump, and then land to finish the slide. The character will automatically sit down and crouch. Now, slide for a longer duration and the character won’t crouch or sit down. This is again possible when you keep running afterward.

This is a default mechanism in the game that is simply made to tackle the COD Mechanism of Slide-n-Slide.

How to Fix Xdefiant Slide Crouch?

In order to fix that, you can simply cancel the next slide by using sprint. Yes, it does feel kind of strange, but you can fix it by doing the slide-sprint cancel.

Another thing you can do is change the jump key from the space to the scroll wheel. It will allow you to Jump perfectly every time.

After Slide and Jump, the Character Crouches in Xdefiant

The Verdict

You just simply can’t say that Xdefiant is a cheap knockoff of COD, but you can say that it is quite well done, taking the standers of the infamous Ubisoft. Then again, they just can’t put the whole slide mechanism of the Modern Warfare here, otherwise they will get sued. After Slide and Jump, the Character Crouches in Xdefiant. Yes, this is intentional and you can fix that by putting a jump to the scroll wheel. Or, you can just sprint after the slide to cancel the next slide.

Dawer Iqbal, an electrical engineer, is the visionary behind ThePantherTech. His passion for technology and commitment to demystifying it are at the heart of this platform.