In the Armored Core 6 Combat Log, you are given the task of defeating various enemies, going from one place to another. But, have you ever noticed a bug, where the Armored Core 6 Combat Log isn’t Completing? Well, it goes the same way with the Beat the Tetrapod, VII, and AC. Let’s get to the details below.
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About Armored Core 6
You probably know “From Software”, if you are even a bit into gaming, or you could know them as the makers of “Souls Series” and “Bourne Series”, as in Dark Souls, Blood Bourne, and the latest “Elden Ring”.
Well, their latest take on video gaming is a new concept that goes by the name of Armored Core 6: Fires of Rubicon. It is a Mech-Based Vehicular Combat.
You pick your own Giant Robot and become its pilot, taking control, which are also referred to as the Armored Cores. There is a ton of flexibility provided by the developers when it comes to their modifications.
You can pretty much change a ton of things, making that machine, your own. There are specific builds just like in their other games, due to these same enhancements or freedom to change.
Either you take on the role of a tank, or go full-on damage, it is totally on you. There is a story and a lure here, just like their other “Master Pieces”, but it isn’t quite like Souls Games.
We can’t break that down for you, as it will take away all the fun, that makes this game special, but rest assured, “From Software” got it covered. Also, the game is in 3rd Person Perspective, just like their previous Game of the Year.
Armored Core 6 Combat Log Not Completing
It isn’t an issue in the game, but rather a misinterpretation. When you kill the aforementioned enemies in the Combat Log, it doesn’t mean there is going to be a single one.
There are also two tetrapods, on each side of the city (opposite). After getting rid of the Mercenary and VII, there is another Tetrapod that you have to defeat. Simple as that!